HTML5粒子烟花特效【2018粒子烟花】

Mr.Bai 736 浏览 0

HTML5粒子烟花特效【2018粒子烟花】

演示地址:http://www.17sucai.com/pins/demo-show?id=27566


代码:

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<!doctype html>
<html>
	<head>
		<meta charset="utf-8">
		<title>2018粒子烟花</title>
		<style>html, body{ padding:0px; margin:0px; background:#222; font-family: 'Karla', sans-serif; color:#FFF; height:100%; overflow:hidden; } h1{ z-index: 1000; position:fixed; top:50%; left:50%; transform:translateX(-50%) translateY(-100%); font-size:58px; border:2px solid #FFF; padding:7.5px 15px; background:rgba(0, 0, 0, 0.5); border-radius:3px; overflow:hidden; } span{ position:relative; display:inline-block; animation: drop 0.75s; } canvas { width:100%; height:100%; } @keyframes drop { 0% { transform: translateY(-100px); opacity: 0; } 90% { opacity: 1; transform:translateY(10px); } 100% { transform:translateY(0px;) } }</style>
	</head>
	<body>
		<canvas>
		</canvas>
		<h1>201
			<span>8</span>
		</h1>
		<script type="text/javascript">var ctx = document.querySelector('canvas').getContext('2d') ctx.canvas.width = window.innerWidth ctx.canvas.height = window.innerHeight

			var sparks = []
			var fireworks = []
			var i = 20;
			while (i--) {
				fireworks.push(new Firework(Math.random() * window.innerWidth, window.innerHeight * Math.random()))
			}

			render() function render() {
				setTimeout(render, 1000 / 60) ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
				ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height) for (var firework of fireworks) {
					if (firework.dead) continue firework.move() firework.draw()
				}
				for (var spark of sparks) {
					if (spark.dead) continue spark.move() spark.draw()
				}

				if (Math.random() < 0.05) {
					fireworks.push(new Firework())
				}
			}

			function Spark(x, y, color) {
				this.x = x this.y = y this.dir = Math.random() * (Math.PI * 2) this.dead = false this.color = color this.speed = Math.random() * 3 + 3;
				this.walker = new Walker({
					radius: 20,
					speed: 0.25
				}) this.gravity = 0.25 this.dur = this.speed / 0.1 this.move = function() {
					this.dur--
					if (this.dur < 0) this.dead = true

					if (this.speed < 0) return if (this.speed > 0) this.speed -= 0.1
					var walk = this.walker.step() this.x += Math.cos(this.dir + walk) * this.speed this.y += Math.sin(this.dir + walk) * this.speed this.y += this.gravity this.gravity += 0.05

				}
				this.draw = function() {
					drawCircle(this.x, this.y, 3, this.color)
				}
			}

			function Firework(x, y) {
				this.xmove = new Walker({
					radius: 10,
					speed: 0.5
				}) this.x = x || Math.random() * ctx.canvas.width this.y = y || ctx.canvas.height this.height = Math.random() * ctx.canvas.height / 2 this.dead = false this.color = randomColor()

				this.move = function() {
					this.x += this.xmove.step() if (this.y > this.height) this.y -= 1;
					else this.burst()

				}
				this.draw = function() {
					drawCircle(this.x, this.y, 1, this.color)
				}
				this.burst = function() {
					this.dead = true
					var i = 100;
					while (i--) sparks.push(new Spark(this.x, this.y, this.color))
				}
			}

			function drawCircle(x, y, radius, color) {
				color = color || '#FFF'ctx.fillStyle = color ctx.fillRect(x - radius / 2, y - radius / 2, radius, radius)
			}

			function randomColor() {
				return ['#6ae5ab', '#88e3b2', '#36b89b', '#7bd7ec', '#66cbe1'][Math.floor(Math.random() * 5)];
			}

			function Walker(options) {
				this.step = function() {
					this.direction = Math.sign(this.target) * this.speed this.value += this.direction this.target ? this.target -= this.direction: (this.value) ? (this.wander) ? this.target = this.newTarget() : this.target = -this.value: this.target = this.newTarget() return this.direction
				}

				this.newTarget = function() {
					return Math.round(Math.random() * (this.radius * 2) - this.radius)
				}

				this.start = 0 this.value = 0 this.radius = options.radius this.target = this.newTarget() this.direction = Math.sign(this.target) this.wander = options.wander this.speed = options.speed || 1
			}</script>
	</body>

</html>

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